Learn the Game - Girls
What you'll need:
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Girls Lacrosse Stick
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Mouthguard
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Lacrosse Goggles
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Cleats/Running Shoes
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A Lacrosse ball
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Water
Lacrosse Terminology
Assist:
- A pass to a shooter that results in a goal.
Attack:
- Players at their scoring end.
Back Door:
- A play, pass, or cut taking advantage of a (back) turned defender.
Backer Zone:
- A “roving” or “floating” defender that follows the ball ready to double.
Blocking:
- Moving into the path of a player without providing space for the player to stop or change direction.
Cage:
- The goal.
Charging:
- Player with the ball comes into contact with a defender who has already established position.
Choke-up:
- Slide your top hand all the way up to go for a ground ball and protect your stick.
Clear:
- Transitioning (clearing out) the ball from a team’s defensive end to its scoring end after gaining possession from a turnover or a save.
Cover:
- Illegally placing the stick pocket on top of a ground ball to prevent others from scooping.
Cradle:
- Rotating motion of the stick to maintain possession of the ball.
Critical Scoring Area:
- The area inside the 12-meter fan and also extending beyond the goal.
Crosse:
- Proper name for a stick.
Cross Check:
- An action of contacting (checking) a player with two hands on a ball carrier’s stick to dislodge the ball.
Cutting:
- Attacker runs toward the goal looking to get open to receive a pass.
Defense:
- Players positioned down in front of the goal they are protecting.
Deputy:
- A player who enters the goal circle when the goalie is out of the goal circle and her team is in possession of the ball.
Dodge:
- A move to evade a defender.
Double Team:
- Effectively, two defenders on the ball carrier.
Draw:
- A technique to start or resume play by which a ball is placed in between two sticks held back to back and drawn up and away.
Eight-Meter Arcs:
- A pie-shaped area in front of the goal used for the administration of major fouls.
Face Dodge:
- A combination of foot and stick movement whereby the stick is brought “across the face” in an effort to mislead a defender.
Fast Break:
- Game situation (transition) often the result of a quick turnover in the middle of the field.
Feed:
- A pass to a player cutting to the goal.
Free Position:
- A free and clear restart opportunity awarded to one player when a major or minor foul is committed by a player from the other team.
Free Space to Goal (aka Shooting Space):
- A cone-shaped path extending from each side of the goal circle to the attack player with the ball.
Goal Circle (Crease):
- 8.5 foot (women’s) radius circle that surrounds each goal.
Ground Ball:
- A loose ball picked up from the ground.
Hang:
- The action of a ball carrier holding the stick head exposed below or behind the body.
ISO (Isolation Play):
- Creating a one on one situation for a player.
Indirect Free Position:
- An opportunity awarded to the offense when a minor foul is committed by the defense inside the 12-meter fan. Ball carrier must pass before shooting.
Man Down:
- A game situation when a team serving a penalty is on defense.
Man-Up:
- The opposite of man down; a team has more players due to an opponent's penalty.
Marking:
- Defender is within a stick's length of an opponent.
Midfield:
- Players position in the middle of the field that can play end to end.
Motion:
- Offensive strategy of passing and moving to create open players and / or 1 v 1 situations by moving defenders from the adjacent slide.
On Ball (Defender):
- Defender guarding the player with the ball.
On the fly:
- Substituting during play. When one player exits the field through the team substitution area, another can enter
Off Ball (Defender):
- Defender guarding a player (or space) away from the ball ready to help (slide) or engage on ball.
Offsides:
- Occurs when a team has too many players over the restraining line (more than 7, excluding the goalie).
Pick:
- An off ball player stands in a stationary position in the path of a defender playing the ball carrier to attempt to free the ball carrier.
Pipe:
- Framing (tubing/post) of the goal.
Quickstick:
- A quick and short pass, catch, or shot with limited motion of the stick.
Redefend:
- The situation or act of playing defense following the loss of possession.
Ride:
- Same as redefending, but a term mostly used in the men’s game.
Roll Dodge:
- An evasive dodge used by a ball carrier where the ball carrier plants a foot in front of the defender’s opposite foot and rolls back to the opposite side.
Slashing:
- Recklessly swinging the crosse at an opponent’s stick or body.
Slide:
- As a noun, it is the player adjacent (right of left) of the on ball defender.
Split Dodge (aka Pull Dodge):
- Similar to a Face Dodge but the player changes hands.
Stall:
- The tactic or game situation whereby the offense is not attacking to score.
Stick Check:
- Inspection (for legality) of a player’s stick by an umpire.
Swag:
- Gear, such as t-shirts and shorts, which a player gets while playing for a team.
Three-second rule:
- Defensemen may not remain in the arc for more than three seconds without guarding another player.
Top cheddar:
- Refers to a shot that goes high into the top corner of the goal, often considered a skilled and difficult shot to defend.
Transition:
- Game situation when a team goes from offense to defense or from defense to offense.
V-Cut:
- Cutting at one angle, then breaking to another in a path resembles the letter V to receive the pass.
Wall Ball:
- Practice method of throwing a ball against a wall and playing catch with oneself.
X (The X, at X):
- The area on the field behind the goal or the player at that point who usually starts the play on offense.
Zone (Zone defense):
- A defense where players are responsible for spaces rather than specific players.
Warding:
- Occurs when a player guards a ground ball with her crosse or foot, or, removes one hand from the crosse and uses her free arm to ward off an opponent.
Warning Cards:
- A yellow card* presented by an umpire to a player is a warning which indicates that she will next receive a red card and be suspended from further participation if she continues to play dangerously and/or conduct herself in an unsportsmanlike manner. A green card is presented by an umpire to the team captain indicating a team caution for delay of game. * When a yellow card is given, the player must come off of the field for two minutes of elapsed playing time.